Paladin Powers
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Flaming Sword
To get this power, you need very few paladin points and it greatly increases
the damage done to a monster. And above all, flaming swords look totally
cool in combat. |
Healing power
The next power you get (at about 25 paladin points) is to heal yourself
or others, costing you just a couple stamina points. This power is held
in the spells menu and is second only to the all mightly flaming sword. |
Danger Sense
I have found this power to be totally and utterly useless. All
it does is say "Your paladin senses warn you of approaching danger" when
a monster is 3 feet away from you. No duh I'm in danger!
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Honor Shield
In QFG3 and 4, this power has no readily visible effects, I'm told it reduces
certain types of damage, such as damage from monsters' teeth and claws. But in QFG 5, it must be activated like the heal skill and is the paladin's version of the wiz spell protection.
The more honor you get, the better your shield.
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Powers below are available only in QFG 5! So go buy it!
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Magic Ward
This power will protect your hero from harmful magic. Instead of depleating your health, spells cast on you by enemies will take off a little stamina. So keep the vigor potions near by.
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Destroy Undead
This power is not completely useful all the time, but it does have its moments. For instance, it's a must have for rite 5 - in Hades. And it's fun to see the spirits explode when you cast it :)
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Peace
This power basicly works exactly like a wizard's calm spell. It keeps all the monsters in their place for a little while. Very useful when you don't feel like fighting.
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Sense Aura
Is spell is not all too useful, but it is kinda fun to play around with. When used on people, you can sense what they are feeling or what type of mood they're in.
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Holy Strength
This is a totally cool power for any fight - it temporarily increases your strength atribute by about 50 points so that you can pound those monsters extra hard. Very useful.
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Awe
Considering it's the last one you get, this power isn't quite worth the wait, but it's cool anyway. It scares the monsters so that they run away is you don't wanna fight.
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