The Paladin

The paladin is basicly just a fighter on steroids with morals. To deal with such annoying factors as morals and honor, the paladin is equiped with some pretty cool powers. Personally, I think that the paladin is highly over rated as he is pretty much just a better version of the fighter and you can become one in QFG 3 just by unloading your whole purse on some lucky beggar. But if you're the type that's big on fighters, you might as well be a paladin. However, it is wee tad bit harder to become a paladin at the end of QFG 2. But, if you want to know how, go here. Or, if you're too lazy for that, then you can also download an import character from Aziza.

Paladin Powers

Flaming Sword

To get this power, you need very few paladin points and it greatly increases the damage done to a monster. And above all, flaming swords look totally cool in combat.

Healing power

The next power you get (at about 25 paladin points) is to heal yourself or others, costing you just a couple stamina points. This power is held in the spells menu and is second only to the all mightly flaming sword.

Danger Sense

I have found this power to be totally and utterly useless. All it does is say "Your paladin senses warn you of approaching danger" when a monster is 3 feet away from you. No duh I'm in danger!

Honor Shield

In QFG3 and 4, this power has no readily visible effects, I'm told it reduces certain types of damage, such as damage from monsters' teeth and claws. But in QFG 5, it must be activated like the heal skill and is the paladin's version of the wiz spell protection. The more honor you get, the better your shield.

Powers below are available only in QFG 5! So go buy it!

Magic Ward

This power will protect your hero from harmful magic. Instead of depleating your health, spells cast on you by enemies will take off a little stamina. So keep the vigor potions near by.

Destroy Undead

This power is not completely useful all the time, but it does have its moments. For instance, it's a must have for rite 5 - in Hades. And it's fun to see the spirits explode when you cast it :)

Peace

This power basicly works exactly like a wizard's calm spell. It keeps all the monsters in their place for a little while. Very useful when you don't feel like fighting.

Sense Aura

Is spell is not all too useful, but it is kinda fun to play around with. When used on people, you can sense what they are feeling or what type of mood they're in.

Holy Strength

This is a totally cool power for any fight - it temporarily increases your strength atribute by about 50 points so that you can pound those monsters extra hard. Very useful.

Awe

Considering it's the last one you get, this power isn't quite worth the wait, but it's cool anyway. It scares the monsters so that they run away is you don't wanna fight.
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