Quest for Glory III The Wages of War Walkthrough TARNA: First thing you have to do is go to the moneychanger. They don't like Shapeir money in Tarna. You should see a thief running across the screen. Try to catch him. Later on, you will have to go to a Tarna court and testify against him. After you're done with the thief, return to the money changer and exchange your money. In Tarna, you can bargain the price of different things. Make note that as your Comuunication Skills (COMM)improve, the better you will be able to bargain. MARKET: Go from merchant to merchant and buy the following items: One fine spear One fine dagger 5 zebra skins Oil (If you are a thief) Rope Honey Tinder Box Large supply of Fish or Meat rations (about 15) Beads Fine Robe If you give your note to the Katta, he will gladly sell you his little leopard. Buy it, you'll need it later. If you are a thief, you should go to the rope seller and learn acrobatics. If you give him the Thief Sign, he will let you buy lessons from him. To get the Honeybirds Feather, follow these instructions: Step 1: Pour Honey on the ground. Step 2: Exit the screen and return. Step 3: Approach the bird, and get its feather. Tarna: Enjoy your stay in Tarna. First visit the Temple. Then the apothecary. The hippie will ask you to get some water from the pool of peace, gift fromt he heart of the world, and fruit from the poison vine. Buy some poison pills, healing pills, and mana pills (especially if you're a fighter.) Visit the inn. Order some food. If you want you can flirt with the girl (it never gets you anywhere). Now, go to sleep The next day, visit the savanna (the great outdoors) Explore the savanna all you want. On your first night, the game will automatically return you to the inn. (NOTE: This only works on the first night.) Hall of Judgement: Swear the oath. The game will automatically take you to the Simbani Village. Simbani Village: You will be taken to Laibon. Talk with your friends until night-time. Play Yesufu Awari. While here, practice on spear throwing, and on the bridge. You will need this later, so get good at it. Keep practing on the bridge until Uhura challenges you on the bridge and in spears. Evenutally, a leopard man will be in the cage. This will be triggered by different events depending on which character you have. The thief must explore the waterfall. The warrior must practice until Uhura challenges him on the bridge and spear throwing. The Magic-User must have learned the magic staff spell. After the leopard man shows up in the cage, you must go exploring. First, go the pool of peace (the only water on the map) and fill your waterskin. Then go to that giant tree and get the gem from the guardian. Afterwards, go higher up in the tree and pour the water on the stand while standing on it. Then get the fruit. Visit the pool again and refill your waterskin. Then go to the poison vines (between Tarna and the lake) Mound: There are different ways of getting the fruit. If you have the fetch spell, you can get it by casting it on the fruit. If you don't, you can wait until the little bat creature gets caught and help him. When you leave and come back, he'll have left a little thankyou: a fruit, and an opal. If the vines get you, take the poison cure pills. After you get the fruit go back to Tarna. Tarna: Visit the Temple. You will be judged. As far as I know, it doesn't matter what you choose. Visit the market. It's up to you whether or not you want to the help the thief. If your a Paladin, you should help him. Visit the apothecary. Give him the honeybird's feather, the fruit from the giant tree, the fruit from the poison vines, and water from the pool of peace Visit the inn. If you have not already done so, talk to the survivor. Sleep and eat. Visit the apothecary in the morning. Buy two dispel potions. Visit the simbani village. Use the dispel potion on the leopard man. Give the dagger, beads and leopard stature to the leopard girl. Visit Laiban Ask about the bride price. If a warrior, you must complete intiation before you can marry the girl. Go out and kill the dinosaur and get his horn and give it to the Laibon before you can continue initiation Initiation: Climb the tree to get the ring (There are other ways of doing this) Use the log to cross the thorns. Help your friend when he gets his leg caught in the trap. Ask the Laibon for peace conference or the drum. Exit and come back. Give your 5 zebra skins, fine spear, and fine robe to the girl. When you open the cage, the girl will escape. Savanna: Wen someone is following you, call out. Talk to the girl and tell her about the drum. Talk to the girl and tller her about romance at the leopard man village, then kiss her. If you are a thief, you must use the rope to get to the hut and steal the spear (don't forget to let the monkey free) If you are a warrior, your "wife" will take you to meet the chief right away. A you're a magic user, fight the witch doctor by using the correct conuter spell. When he changes into a demon, throw the dispel potion at him. After the conference, got to the jungle. Follow manu to the village. Either ask for help up the tree or climb/levitate. Persuade manu to take you to the Lost City. To corss the waterfall, ask manu about the bridge oruse a rope to walk across (depending on your character). Lost City: Use the opal the bat gave you to open the door. If you're a magic user, fetch it from the statue next to the door. If you can, try to sneak past the demon. If not, FIGHT. The magic user can cast the calm spell. After you beat the demon, it is a very good time to heal up and take mana and healing pills. Open the door, pick the lock, or use the open spell. Use the dispel potion to save yourself froma fight with Rakeesh. Fight the demon. Final Fight: If you're a thief, use ropes to cross the cahsm on the far sid eof the screen and get to the ledge on the right. Use the magic hook on the demon. Then throw the dagger at the orb. If you're a figher, kill the demon. Use the spear of death against the wizard, cross the chasm using the statue and use the shield on the orb. If you're a magic-user, cast the reversal spell. When you are on fire, cast the levitate/calm spell. Defeat the statue. Cast the magic staff and shoot the demon. When he disarms you, cast the trigger spell. If you're a paladin, throw the flaming sword tot he demon. Hit the stature with your shield. Then hit the orb with your shield. Congratulations you finished: Quest for Glory III - Wages of War